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This game features some things that make the lives of The Sims feel more real, fulfilled, and just overall better. While it is not a groundbreaking feature now at the time this was a really big deal. While it has been surpassed why what would follow on from it. At the time The Sims 2 was a game that improved on its predecessor and all of its expansion packs in pretty much every way you could imagine.
There is a ton of stuff you can use in this game to make your dream home, new scenarios, jobs, neighborhoods and there is just a ton of stuff to keep your Sims and the others that are around busy. The visuals of the game are much improved from the first game. The only negative that I really have about the visuals is that sometimes the children and grandchildren can just look the same. I do feel they could have done a bit more to make offspring look like they are related, but not at the expense of just all looking exactly the same.
The soundtrack is what you would expect from a game in this series. I would not say that The Sims 2 has the greatest soundtrack I have ever listened too. However, they have made it very easy to add your own music to the game if you want so that is always an option. The overall sound effects of the game are great and when a Sim talks, freaks out, gets embarrassed, or anything like that it always makes me smile.
As this is a game that I played a great deal during my college years with a girl that would become my wife. The Sims 2 is a game that has a lot of nostalgia for me, I fired the game up recently to see if it held up and I had a lot of fun. Yes, the newer games in the series have greatly expanded upon what is on offer here.
However, this is still a really fun time and well worth taking a look at. How do you go about creating a sequel to the biggest-selling PC game franchise of all time? A game that has single-handedly bucked the demographic of PC gaming, embracing the casual player while alienating the hardcore? It's a tricky proposition, but there's little sign of panic at the Maxis office, half an hour outside San Francisco.
With the walls adorned with artwork from Sim titles down the years employees beaver away in their individual cubes, emerging only to chow down on a quality selection of food and beverages.
It's almost like a slightly less surreal version of the game. Sim Sims anyone? Top Sim is of course Will Wright, the man who started it all. Among other things, this has earned him an office with a view, outside of which sits an impressively comprehensive shrine to Elvis Presley. Having sold 24 million copies, he's probably not that worried Will, not Elvis , but he is aware of how The Sims is perceived.
One of the things we're planning to address in The Sims 2 is to make a game that is strategically really deep and one that will appeal to the hardcore gamers. And also graphically state-of-the-art, which The Sims never was.
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