It is a third person action role-playing game in which the player can complete various quests for money and items. Although made by Sony Online Entertainment, Untold Legends is not online, but it can be played cooperatively with up to four other players via Ad Hoc. The player can choose to be one of four characters. The goal is to save Aven, a city so high in the mountains that it often appears to be floating in the clouds, from the attack of various creatures. This "floating city" is the last defense of humanity against a sudden onslaught of dark, foul creatures.
It is up to the player to explore the world of Untaca and its various regions, searching for items, talking to people, and killing monsters. All PSP Roms. As your character advances in level, a skill tree expands allowing customization within the various classes. Some of the skills had minimal impact while others really made a difference. In addition, loot hounds will rejoice in the constant weapon and armor upgrades generated by the loot system.
An easy augmentation system allows enhancements to be added to weapons and armor on the fly allowing you to add special abilities to that uber sword you just found,.
Graphically, the game is fairly impressive. The zoomed out top-down view takes away from some of the finer details of the beasts however close examination reveals nicely detail monsters and environments. Sure, you will find the occasional seams in the environments but they didn't detract from the experience.
Keeping in mind this is a launch title, I can't wait to see where things go from here. I look forward to the next wave of titles in genre where developers may have more time to incorporate voice acting, more robust cities and more varied quests.
Internet multiplayer would have been a blast, but instead we are limited to 4 player proximity games. One more item to add to the wish list for Untold Legends Part of his campaign of seemingly indiscriminate evil includes the extermination of changelings who have refused to join his ranks. As one of these rogue changelings, you decide to fight back, and thus begins your journey.
The plot in Brotherhood of the Blade was little more than a thinly veiled excuse to string a series of quests together, which should mean that the more cohesive story in The Warrior's Code is nothing but good news.
But while the game is filled with fair-to-middling voice acting for all of the characters you encounter, your chosen character plays the part of the silent hero, and none of the supporting characters really step up to fill the void of characters you care about. With its preponderance of wicked rulers, demonic foes, and ancient sources of unspeakable power, The Warrior's Code would certainly seem to adhere to the same sider-inspired conventions as Brotherhood of the Blade.
The Warrior's Code differentiates itself mostly through aesthetics, which give the characters a real overblown, almost anime-inspired look.
The music, though, still betrays the game's traditional fantasy roots with a standard-issue orchestral score. There are five different characters that you can choose from when you first start the game, and though they try to distract you with crazy class names like guardian, mercenary, and disciple, they're still just warriors, rangers, and mages, each with the requisite strengths and weaknesses.
The game allows for a small measure of character customization, letting you choose skin tone, hair style, and hair color. This may not seem like much, but even when you're looking at your character up-close on the equipment screen, there's not enough detail to really warrant much more.
Of course, you'll also be equipping your warrior with a range of weapons and armor, both of which have an immediate effect on appearances. The Warrior's Code makes some adjustments that go beyond the surface. Some are pretty incidental, such as the streamlined inventory system, while others have a significant impact on the overall experience.
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