Face of war game




















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Languages :. English and 1 more. Publisher: 1C Entertainment. Franchise: 1C. Share Embed. Read Critic Reviews. Add to Cart. View Community Hub. About This Game Through the eyes of Allied, German and Russian squad leaders, experience the most immersive World War II time strategy game where each battle is played out and won differently based on your tactical choices.

Key features: Get immersed in the heat of the world war II, command American, English, Soviet and German troops during world-renowned battles that include D-Day, new winter missions and the storming of Berlin Complex team AI for new tactical opportunities: AI controlled soldiers don't simply execute any order given by a player, they think how to do it in the most efficient and safe way.

Realistic physics: anything can be destroyed or manipulated and used to player's advantage Improvised player tactics, advanced AI reactions and real time physics guarantee players that missions will never be fought the same way. Up To 16 players via LAN. Faces of War is affected by the GameSpy shutdown on the 31st of May. Laptop version of these chipsets may work but are not supported. See all. Customer reviews. Overall Reviews:. Review Type. The one real criticism I have with the gameplay in Faces of War is the AI; to explain why, I would like to describe my first hand account of the loss of my beloved squadron.

I'll set the scene. A Sherman tank near a gun emplacement with some troops wandering around is in the distance. My squad, the hard-nuts they are, are fully equipped with the variety of guns and grenades needed to dispose of this hazard. OK, so I'm navigating my way through the abundance of debris that is lying around on the floor.

Oh god, I've been spotted. I'm clicking to run my troops to cover whilst they get pulverized by shells and gun fire. Oh dear, nope, they've for some reason unbeknown to me, decided to drop to floor and crawl to cover and one of my units has just stopped entirely as it can't find a route through the rubble to safety.

I give up and begin to tell them to attack in a vain attempt to rescue the situation. Oh what's this? My sniper has moved out of cover to attack at close range for that extra accuracy and my bazooka man, for some reason, thinks it's wise to attack the infantry rather than the Sherman tank. Now, what's this? Oh that's right, my units have decided to stop firing and run right up next to the enemy for a bit of hand to hand combat - with grenades Although a slight exaggeration, the variety of problems addressed did occur quite regularly throughout the campaign but, in fairness, to counterbalance the rather reckless nature of the AI "direct control" can be used.

This feature was used in the previous game and worked a treat, providing a new innovative playing style. Unfortunately, it does not work as well with Faces of War and although enjoyable, you lose the ability to jump obstacles and loot bodies which is essential to succeed in the game. Thankfully, at least some of these issues have been addressed in the 1.

In addition, you lack squad control commands when in direct control and therefore you have to either keep holding down the Ctrl key or repeatedly bash the end key to switch in and out of direct control as you maneuver your squad. This I found complicated matters too much and essentially, rendering the direct control pretty useless.

Faces of War is aesthetically pleasing, a big step up from its predecessor, Soldiers. The cityscapes that you fight in are rich in detail; streets are littered with rubble, bits of furniture and civilian cars.

The vehicles and units are well designed with smooth, accurate textures and realistic equipment. The animation is also faultless and works well when units enter vehicles and gun emplacements. All these elements combined really brings the battlefield to life and at points, even with the slightly reckless decisions my units seemed to make, I found myself totally absorbed. It's no Company of Heroes, but it's not a world away. Another impressive factor of the game is the physics engine. I reveled in the fact that I could watch mortar shells deliver a deadly blow to my squad and witness units go flying through the air with helmets and rifles cart-wheeling off into the distance.

Demolishing buildings with rockets and tanks was a thrilling experience and gave the same great sense of realism. Every person that helped with the sound should be lined up and shot, preferably by one of my dodgy soldiers who'd probably fluff it up and put a bullet in their nether regions leaving them writhing in agony. The voice work is just horrible because of inconsistent accents and units from Russia, Germany and Britain all sounding shadily similar.

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Details zum Produkt. The German war machine was making every possible effort to defend the territory of Third Reich from the Soviet and Allied troops.



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